Project: Feel The Vibe
A third-person action prototype developed solo to explore gameplay systems, iteration, and end-to-end project ownership.
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Project Overview
Project: Feel The Vibe is a third-person action game prototype focused on fast-paced combat and modular gameplay systems. Players switch between different combat stances, manage resources, and adapt to enemy encounters using a mix of melee and ranged tools.
Rather than building a single isolated mechanic, this project was developed as a complete, playable experience, allowing systems to interact and evolve together through iteration and playtesting.
Project Goals
This project was created as a focused opportunity to strengthen my game design skill set through hands-on development and iteration.
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Build a complete, playable game experience from concept to release
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Practice designing modular gameplay systems that could be iterated on independently
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Improve my ability to test, refine, and balance mechanics based on feel
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Develop stronger end-to-end ownership skills while working solo
My Role
Solo Game Designer & Developer
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Designed core gameplay systems, including combat, stances, and resource management
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Implemented and iterated on gameplay mechanics in Unity
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Conducted regular playtesting and refined systems based on usability and feel
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Maintained project documentation, version control, and builds
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Created devlogs to document progress, challenges, and design decisions
Gameplay Showcase
Key Systems
Stance-based combat system | Energy and resource management | Modular enemy interactions | Mission-based gameplay structure






Key Takeaways
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Stronger confidence in systems design and iteration
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Improved ability to scope and complete a solo project
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Better understanding of how playtesting impacts gameplay feel