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Month 3: Preproduction

Sprint Review

Milestone 5

For this milestone, We wanted to fix certain bugs and adjust the flow of levels so I went in and fixed some things on the reaper boss.​

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Tasks:

  • Added a mechanic so the boss drops his weapon which is the key to unlocking a gate to continue to the next level

  • Fixed bonfires so the player can't teleport wherever they want to unless they've already interacted with it.

  • Destroying projectile when they hit a wall

  • Fixed a bug where the boss wasn't shooting from his lantern

Dropping item on death to unlock gate

Bonfire select
(only when discovered)

Projectile gets destroyed on impact

Boss shoots from his lantern

Sprint Review

Milestone 6 Review

For this sprint, I wanted to focus on the first couple of levels that weren't flowing well so I made indicators to the player on where to go next.​

Tasks:

  • Created an effect for when the boss drops his weapon

  • Added a health bar for the boss​

  • Created an asset that shows the player where to place the key

Boss drop effect

Healthbar for Reaper Boss

Need key to progress

Game Systems Integration

Month 2

Game Design

Month 4

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