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Month 2: Game System Integration

Sprint Review

Milestone 3

For this Milestone we needed to make different levels introducing new mechanics into the game.

Tasks:

  • Created a level block out with IPM(Introduce Practice Master)

  • Created a design Document with a level map to plan progression

  • Refined the bonfire to allow teleporting between two different areas

  • Created a menu to select each bonfire

  • Created Gates that require a lever to open on keypress

Level Design

Teleporting to Bonfires

Opening Gates with Lever

Sprint Review

Milestone 4

For this Milestone it was the same as the last one and I decided to work on creating a new boss to fight with different phases and abilities.

Tasks:

  • Created a level block out with IPM(Introduce Practice Master)

  • Created a design Document with a level map to plan progression

  • Refined the bonfire to allow teleporting between two different areas

  • Created a cool Scythe and Lantern Prefabs for the boss

  • Created a Boss that has two phases

    • regular combo attack phase​

    • Raining Hell Phase

Level Design

Boss's Combo Phase

Boss's Raining Hell Phase

Preproduction

Month 1

Game Balancing

Month 3

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