Month 2: Game System Integration
Sprint Review
Milestone 3
For this Milestone we needed to make different levels introducing new mechanics into the game.
Tasks:
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Created a level block out with IPM(Introduce Practice Master)
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Created a design Document with a level map to plan progression
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Refined the bonfire to allow teleporting between two different areas
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Created a menu to select each bonfire
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Created Gates that require a lever to open on keypress
Level Design
Teleporting to Bonfires
Opening Gates with Lever
Sprint Review
Milestone 4
For this Milestone it was the same as the last one and I decided to work on creating a new boss to fight with different phases and abilities.
Tasks:
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Created a level block out with IPM(Introduce Practice Master)
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Created a design Document with a level map to plan progression
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Refined the bonfire to allow teleporting between two different areas
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Created a cool Scythe and Lantern Prefabs for the boss
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Created a Boss that has two phases
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regular combo attack phase
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Raining Hell Phase
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